RSS Feed

How To Create Pump Up The BASS

Open up adobe photoshop with the image you want to animate.

Now select the pen tool or your desired cutting tool and draw around each speaker, I find it best to use the pen tool.

Select the speaker 1 layer go to"filter > blur > motion blur" don't blur by more than 10 pixels.

Press ok to apply the blur, repeat this step for layer speaker 2 but only this time change the angel of the motion blur. Once you have blurred both speaker layers hide them by clicking on the little eye icon. Now go to "file > edit in image ready"
If its the 1st time using image ready, your animation window may not be open so go to"window" at the top and see if there is a tick next to "animation". Your layout should look like this, although I've moved the 3 boxes together as these are the only things we need to use, I've also labeled the icons we will be using so use the below image as a reference.

You will already have one frame in the animation window, we need to duplicate this "4" times so click layer one then click the duplicate frame button 4 times. You should now have 5 frames.

Select frame 2 and un hide speaker layer 1.

Click layer 4 and un hide speaker layer 2
Now on layers 2 and 4 click where it says "0 sec" there should be a little black arrow. On layers 2 and 4 set the delays to 2.0 sec.

Now you can click play at the bottom of the animation window to see what it looks like. Here's how mine looks.

You can adjust the rhythms of the bass by changing the delay time and adding more frames. You could even turn it into a signature.

How To Animated Graphic Equalizer in Photoshop and Imageready

Step 1:
First things first, create a new canvas in Photoshop, roughly 150x150px, and use the paint bucket tool to fill the background black. You can also open up an existing graphic you have created that you want to put the animation over.
Step 2:
Now zoom in slightly, and using the pencil tool with a 1px brush, draw in you the first level of your equalizer bars. These will act as a guide for where to put everything else.

Step 3:
Now you need to decide how tall you want your equalizer to be. Draw a line under your guide bars leaving a 1px gap bewteen, and then draw a line up each side leaving a 2px gap. The 2px gap is so that you can leave little level markers along the sides, such as shown here:

Step 4:
Ok, you're ready to start drawing the bars in. Again with the 1px Pencil tool, but on a new layer, start to draw in your first set of equalizer levels. Make them nice and uneven, and make sure you create the lines straight upwards! You can either leave a 1px gap between each section, or you can use solid bars. I'll be using a 1px gap, but I've shown both below for this step only:

Step 5:
This is the time consuming part. You need to repeat the last step, each time on a new layer, and make sure you change the level of each bar, if only a little bit, each time. Afterwards, you should have a series of equalizer layers, which will individually look similar to these:
Step 6:
Now you need to hit Ctrl-Shift-M to jump to Imageready. Once you're there, make sure you have the animation window open. If it's not, hit Alt-W and click the Animation button. Now you have to open a new frame for every stage of the animation, which is every equalizer layer you made in the last step. Make a different one visible in each new frame, so that individually, they look like each of my images above. Leave each frame delay at 0 sec. for a smooth animation. Then go to File/Save Optimised As and save your animation. Hopefully, you should have a working animation similar to this:

You can modify this in many ways, as well as obviously the size of your equalizer. You can add gradients to the level bars, or have them change colour when they go above a certain level, for instance. Experiment and see what you can get.

How to Create Ice Cubes in 3ds Max Tutorial

Step 1

To begin, open up 3ds Max and create a chamfered box shape with the same dimensions for the length and width, and about two thirds of that for the height. To do this, go to the command panel and under the create tab select extended primitives. The chamfered box enables you to have rounded corners and edges like on a real ice cube. The fillet should be set to around 2.7. Use 6 for the Length, Width and Height segments so there are plenty of vertices to play with.