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Download Free Anodyne Cracked Brushes for Photoshop

Cracks, cracks and more cracks for your grunge making delight. For the creative folks who need to get that dry, old and decayed look in their artwork a long awaited Photoshop brush set. For the brush usage license and more about the artist be sure to look at her Devart page. Enjoy.

                                                                  Brushes for Photoshop

Free Download Photoshop Brushes

Camera Raw 5.6 and Lightroom 2.6 GM Versions

Adobe today announced the immediate availability of Lightroom 2.6, Photoshop Camera Raw 5.6 and DNG Converter 5.6 on Originally posted as release candidates for community testing on Adobe Labs, these final versions include raw file support for 20 new popular camera models, including the Canon EOS 7D and Nikon D3s. Additional DNG support has been added for the Leica M9 and Ricoh GXR camera models. A full list of the newly supported cameras is below.
The updates also provide a fix for an issue affecting PowerPC customers using the final Lightroom 2.5 and Camera Raw 5.5 updates on the Mac. The issue, introduced in the demosaic change to address sensors with unequal green response, has the potential to create artifacts in the highlight area while using the Highlight Recovery tool in raw files from Sony, Olympus, Panasonic and various medium format digital camera backs.
Adobe would like to thank everyone who downloaded and provided feedback on the Lightroom 2.6 and Camera Raw 5.6 Release Candidates. Lightroom 2 software is today’s digital photography workflow solution, allowing photographers to quickly import, process, manage and showcase images, and the Photoshop Camera Raw plug-in provides fast and easy access within Photoshop to the raw image formats produced by many leading digital cameras. Adobe’s Digital Negative (DNG) format is a publicly available archival format for the raw files generated by digital cameras.
Pricing and Availability
Lightroom 2.6 is available as a free download for existing Lightroom 2 customers, and Photoshop Camera Raw 5.6 is available as a free download for existing customers of Photoshop CS4, Photoshop Elements 8 (Win/Mac) and Premiere Elements 8. DNG Converter 5.6 is also available as a free download for all customers. Click here for more information and to download the updates:

Camera Raw 5.6 update

December 18, 2009
This new version of the Camera Raw plug-in replaces the original one that was installed with Adobe® Photoshop® CS4, Adobe Photoshop Elements 8, and Adobe Premiere® Elements 8 software. Visit the Camera Raw page for a complete list of supported cameras.
English: Windows | Macintosh

Lightroom 2.6 update

December 18, 2009
The Adobe Photoshop Lightroom® 2.6 update includes these enhancements:
  • Additional camera support for several new camera models including the Canon EOS 7D and Nikon D3s
  • Includes corrections for issues introduced by previous Lightroom 2 releases
English: Windows | Macintosh

Newly Supported Camera Models
Canon EOS 1D Mark IV
Canon EOS 7D
Canon PowerShot G11
Canon PowerShot S90
Leaf Aptus II 5
Mamiya DM22, DM28, DM33, DM56, M18, M22, M31
Nikon D3s
Olympus E-P2
Pentax K-x
Panasonic FZ38
Sigma DP1s
Sony A500
Sony A550
Sony A850

How to a Create Highly-Textured Site Layout in Photoshop

In this tutorial, we'll create a textured site layout by layering multiple images. Creating highly-textured web design layouts is easier than you may think. You can learn to build image intensive designs rapidly. For intermediate Photoshop designers creating this design will take less than an hour, and you'll learn some professional tips along the way. Let's get started

Download Free Advanced Design System

Advanced Design System is the leading electronic design automation software for RF, microwave, and signal integrity applications. ADS pioneers the most innovative and commercially successful technologies, such as X-parameters* and 3D EM simulators, used by leading companies in the wireless communication & networking and aerospace & defense industries. For WiMAX™, LTE, multi-gigabit per second data links, radar, & satellite applications, ADS provides full, standards-based design and verification with Wireless Libraries and circuit-system-EM co-simulation in an integrated platform.
Key Benefits of ADS

* Complete, integrated set of fast, accurate and easy-to-use system, circuit & EM simulators enable first-pass design success in a complete desktop flow
* Application-specific DesignGuides encapsulate years of expertise in an easy-to-use interface
* Leading industry partners support ADS exclusively or months earlier than others

Free Download & Trials

Download Free HighDesign 1.8

HighDesign is the modern, easy-to-use 2D CAD and illustration solution that raises your productivity standards by providing new concepts and powerful tools in a friendly environment. From architectural design to construction, from cabinetry to facilities management, working on a project in HighDesign will be a refreshingly fun yet fully professional experience.


The Trial version of HighDesign provides a fully functional version of HighDesign 1.8.5 that you can explore and experiment with. At launch you can choose which version to try out, Standard or Professional, and use it for 12 hours of actual, non-continued use. That means you can use it two hours today, go on vacation for a week and still have the remaining 10 hours of use.
During the trial period, you can save, export and print your projects, but printouts and exported images have a watermark. Upon expiration, save, copy, export and print features are disabled.

Free Download 

How To Create a Vector Composite Effect from a Photo

In this case a woman's face, and give the appearance that it is entirely composed of vector shapes. Along the way, we'll use some fairly basic techniques, including clipping masks and displacement maps, to achieve a unique effect!

Step 1

To begin, create a new document of pretty much whatever size you'd like. I personally prefer a wider look for this effect, but any size should work. You should, however, probably stick to a landscape aspect ratio, at least for following this tutorial.

I chose an image size of 720 x 480 pixels at a resolution of 300 pixels per inch.

Once you've created your new image, fill the background layer with solid black.

Step 2

Next, we have to find an image to work with. I chose a picture of a woman's face
You can use an image of almost anything for this effect, but to follow this tutorial, your best bet is to choose an image similar to mine, i.e. a human face.
Once you have your image, place it into your document as a new layer. Remove everything else in the picture, just leaving the face. I've also adjusted the brightness and saturation on my image. You can preserve the entire person's head, but I personally think the effect looks better with the back of the head being cut off, leaving just the face.

Step 3

Duplicate the face layer and make sure it's positioned exactly on top of the original face. Press Shift + Control + U to desaturate the layer and then go to Filter > Blur > Lens Blur. Make sure the setting for Source is selected as Transparency, and use settings of 10, 0 and 0 for Radius, Blade Curvature, and Rotation, respectively. We'll see later on why blurring this layer is necessary.

Step 4

Before we go any further, we need to save our document again, under a different name. So make sure the top, blurred layer is visible and save your document as "dispmap," or whatever you want to call it. This file will be used as our displacement map later on.
Now we need our vector shapes, which will ultimately combine to actually form the woman's face, or whatever image you chose. I used quite a few different shapes from GoMedia's Arsenal Vector Sets 2 [Hooladanders] and 3 [Hooladanders 2]. You have to pay for them, but if you'd just like to try out the effect, a couple of shapes in the free Vector Pack Sample should work.
Once you have your shapes, start dragging a few into your Photoshop document. If it asks you how to paste them, choose Smart Object. How you place your objects here will greatly affect the end result. You may be tempted to just throw the shapes on any which way over your image, but you should take care to make sure they flow with the the contours of the image. This doesn't have to be perfect as some adjustments will be made later, but just randomly placed objects will not produce as good an effect. Notice how in my image, all of the vector shapes not only flow with the contour of the woman's face, but also flow in the same general direction relative to each other. Their weight is also distributed toward the front of the face, with the tails of the shapes trailing toward the back of the head. Remember, we want it to look as though these vector shapes are all gathering together and combining to form the image.
Also important to take into consideration is the number of shapes you lay over your image. While it may seem like adding more shapes will produce a more complex and intricate look, it will actually take away from the desired effect because almost the entire original image will be visible. We want to be able to see the black background through different areas between the shapes.

Step 5

Now, select your first vector shape layer, and go to Filter > Distort > Displace. Leave the Horizontal and Vertical Scale values at 10, and select the Stretch to Fit and Repeat Edge Pixels options and click OK. When the file dialog appears, select the file you saved earlier as "dispmap" (or whatever you called it) and click Open.
For anyone unfamiliar with this feature, displacement mapping takes an object or layer, in our case a vector shape, and using another image file (a displacement map), transforms the image so that it would fit over the map. It determines this by the color of each pixel in the displacement map, with lighter pixels corresponding to what would be a higher area on a 3D model of the image. The reason we copied the original image of the woman's face and desaturated it was to allow for an easier mapping by eliminating colors. We also blurred the image because displacement mapping in Photoshop is very accurate. If we had tried it on the original image, our vector shapes would appear choppy because in reality they were mapped to the smallest bumps and textures on the woman's skin. Blurring the image slightly leaves only the smooth contours of the woman's face, allowing for our vector shapes to maintain their smoothness but still conform to the face.

Step 6

Once you have used the displacement mapping on all of your vector shapes, you need to then duplicate your original image layer as many times as the number of shapes you have. What we need is a copy of the original image for every vector shape we have, with the copy on top of its shape in the layers palette. When you're finished arranging everything, you will have alternating image and vector shape layers, starting at the top with an image layer.

Step 7

We now need to create the clipping masks that will transfer our original image into the vector shapes. So for each copy of the image layer in the layers palatte, right-click it and select Create Clipping Mask. Don't worry if no visible changes occur; you won't see them until you make the very last clipping mask. You can tell if you've made the mask successfully if there is a small arrow pointing down in the image layer and the vector shape layer below it is underlined.

Step 8

Once you have made all of the clipping masks, you should begin to see the final image take shape. However, we're not done just yet. Now select the topmost vector shape layer and add a Drop Shadow to it. I used an angle of 140 degrees, and settings of 10, 10 and 20 for Distance, Spread and Size, respectively.
Once you've got a shadow effect that looks good, right-click on that vector shape layer and select Copy Layer Style. Then, right-click all of the other vector shape layers and select Paste Layer Style.

Step 9

At this point, we've finished the final effect on the image. I added a Radial Gradient to the background to give the impression that light is coming from the left to match the general shading of the image.

How to Create a poster grunge metal with highly realistic effects

To begin open a new document 1920x1200 px 72dpi RGB Color

Create a new layer and fill with # 636363 Gray

Download textures (Grounds) following metal

Double-click the file. Pat it should highlight the texture in your designs
Returning to our top layer apply the following blending options

Download the brushes or brush shape following

In a new layer made of a stain effect with the brush tool / form (B) and the brushes you just downloaded color # 910,505

Change the blending mode of the latter product

Duplicate your layer (Ctrl + J)

Now type your text as if the font used here Downloadable Impact

Apply the above options following Merge

What gives you this

Import the texture grunge next click to download in format 1920x1200px

After you import your texture in your document change the blending mode to Overlay in the latter

and this is the result

Bizarre Surreal Paintings by Cyril Rolando

Cyril Rolando is a 24 year old artist from Paris, France. A clinician psychologist by trade, he also draws for fun, focusing primarily on the human emotions. Despite never attending art school, Cyril’s work shines through as creative and surreal. His inspiration comes from his experiences as a psychologist, and from Time Burton and Hayao Miyazaki. About his artwork, he writes “This is a return to childhood, where animals can speak, dreams become reality and imagination rules the world.”


Dubai in 1990 prior to the craziness

The same street in 2003
Last year
The madness. Dubai is said to currently have 15-25% of all the world's cranes.

The Dubai Waterfront. When completed it will become the largest waterfront development in the world.
All of this was built in the last 5 years, including that island that looks like a palm tree.
The Palm Islands in Dubai. New Dutch dredging technology was used to create these massive man made islands. They are the largest artificial islands in the world and can be seen from space. Three of these Palms will be made with the last one being the largest of them all.
Upon completion, the resort will have 2,000 villas, 40 luxury hotels, shopping centers, movie theaters, and many other facilities. It is expected to support a population of approximately 500,000 people. It is advertised as being visible from the moon.

The World Islands. 300 artificially created islands in the shape of the world. Each island will have an estimated cost of $25-30 million.
The Burj al-Arab hotel in Dubai. The worlds tallest hotel. Considered the only '7 star' hotel and the most luxurious hotel in the world. It stands on an artificial island in the sea.
Hydropolis, the world's first underwater hotel. Entirely built in Germany and then assembled in Dubai, it is scheduled to be completed by 2009 after many delays.
The Burj Dubai. Construction began in 2005 and is expected to be complete by 2008. At an estimated height of over 800 meters, it will easily be world's tallest building when finished. It will be almost 40% taller than the the current tallest building, the Taipei 101.
This is what downtown Dubai will look like around 2008-2009. More than 140 stories of the Burj Dubai have already been completed. It is already the worlds tallest man made structure and it is still not scheduled to be completed for at least another year.
The Al Burj. This will be the centerpiece of the Dubai Waterfront. Once completed it will take over the title of the tallest structure in the world from the Burj Dubai.
Recently it was announced that the final height of this tower will be 1200 meters. That would make it more than 30% taller than the Burj Dubai and three times as tall as the Empire State Building.
This is a city on crack.

The Burj al Alam, or The World Tower. Upon completion it will rank as the world's highest hotel. It is expected to be finished by 2009. At 480 meters it will only be 28 meters shorter than the Taipei 101.
The Trump International Hotel & Tower, which will be the centerpiece of one of the palm islands, The Palm Jumeirah.

Dubailand. Currently, the largest amusement park collection in the world is Walt Disney World Resort in Orlando, which is also the largest single-site employer in the United states with 58,000 employees. Dubailand will be twice the size.
Dubailand will be built on 3 billion square feet (107 miles^2) at an estimated $20 billion price tag. The site will include a purported 45 mega projects and 200 hundred other smaller projects.

Dubai Sports City. A huge collection of sports arenas located in Dubailand.
Currently, the Walt Disney World Resort is the #1 tourist destination in the world. Once fully completed, Dubailand will easily take over that title since it is expected to attract 200,000 visitors daily.

The Dubai Marina is an entirely man made development that will contain over 200 highrise buildings when finished. It will be home to some of the tallest residential structures in the world. The completed first phase of the project is shown. Most of the other high rise buildings will be finished by 2009-2010.

The Dubai Mall will be the largest shopping mall in the world with over 9 million square feet of shopping and around 1000 stores. It will be completed in 2008.

Ski Dubai, which is already open, is the largest indoor skiing facility in the world. This is a rendered image of another future indoor skiing facility that is being planned.

Some of the tallest buildings in the world, such as Ocean Heights and The Princess Tower, which will be the largest residential building in the world at over a 100 stories, will line the Dubai Marina.

The UAE Spaceport would be the first spaceport in the world if construction ever gets under way. I'm not joking...